Whew. Another day and I’m still kicking. I was going to post a new object made with blueprint tonight, but the zbuffer generation still isn’t there 100% so I didn’t want people walking through this object. I’m working on it as I type this (ok, not exactly AS I type this but I have the compiler up and will get back to it once I’m done here). Anyways, I’ll post that as soon as I get it working. It’s also the acid test as to whether or not blueprint is creating a correct object.

I’ve also updated the developers section to start the CMX, SKN, and CFP spec publishing that I’ve been neglecting. If you’re a programmer and want to know how these files are put together or just want to know what’s going on for creating custom meshes (Maxis doesn’t officially support custom CMX files so be careful here) then this is the place to be. I’m about 1/3 of the way through the CMX files and just starting the others. I’ll let you know when that’s complete as I find a few minutes here and there to work on them. Enjoy!