There is some joy in Simsville today. I’ve completed the final phase of testing/debugging/pulling my hair out with blueprint and the final test for version 1.0 goes to the testers when I get home tonight. Things are working licketly split so you’ll have the final version of the program, complete with sprite replacment capabilities in your hot little hands in a few days. Watch for some fun stuff over the weekend and I’ll be posting the new tutorials with some sample object files (both 3DS and CGS, blueprint’s internal format) available for downloading and creating your new objects with. Catcha later…