Merry Christmas! Oh wait, not yet. Sorry, got ahead of myself there. Too much roasting my chestnuts on an open fire today (hmm… that didn’t come out quite right). Never mind.

I’ve updated the File Formats section (that I said I would 3 months ago, better late than never right?) with a description of the SKN files. I know, I know. This isn’t much of a mystery as MilkShape can import it and various Sim tools can modify them (like BodyMesh) but there it is. I’m just working on the CMX file which describes the suits, skeletons and practices for a Sim then onto the other animation formats. Maybe armed with this someone will put together a character animation program? Well, check out Simpose-ium as Clive has some basic support for this now. Enjoy.