Hi folks. I’ve worked on a new version of the TransPatcher program and you can find a beta test version on my betatest website, http://iffedit.simprograms.com. Please test it out and send me some feedback. I’d like to know if it works as expected!
I also updated the IFFedit site with new colors and a better menu.
There’s been a lot of activity in the commenting system here (BlogBack), however all of it is just spam and not benefiting anyone. We (or rather I) pay for these services (news, comments, forums) to provide you a way to discuss topics and let us know how we’re doing. Frankly, it’s a PITA for me to go in and have to delete or otherwise edit your crap. If you’re not going to play nice, then we’ll just shut them off. I can use the money for other things and I certainly don’t need the headaches involved in managing a bunch of inane discussion. Sure its fun from time to time, but it’s gotten out of hand. So lighten up a bit and if you don’t have anything useful to say then don’t waste our time. Thanks.
Back after a few more lingering hours in front of the boob-tube (my PC, not my TV although there was a little of that going on too). Two things today. First some eye candy for you from the blueprintPro labs. Here’s a snapshot of the help file we’re currently building (and one of the tutorials it offers). Lots of info here crammed into a single compiled help file that will ship with the application. This will also be the same one (with some modifications) that comes with blueprint as well, so you’re not missing out on anything here with the free version. Yup, documentation coming out your ying-yang (finally) on how to run this darn thing. This will, of course, continue to grow and get better as time goes on. Click on the image below to get the full meal deal pic.
On top of that goodie, I’m also making an offer to you, The Sims community. I’ve already seen the fallout from Unleashed. People are complaining that some objects are not clonable and/or having problems with image maps, etc. While I’m knee-deep in the blueprint releases right now, I do see a need for some updated tools. Now I can’t update Transmogrifier simply because it’s not mine to make that call. However what I can do is update my own cloning tools and make them Unleashed compatilble. What I need from you is feedback. First off, what objects are giving you troubles? Second, what kind of problems are happening here. Objects not cloning? Colors not working? Stuff like that.
So, send me your issues via email with the subject “[UNLEASHED]” (Very important to get that right!) through email. The emails will go into a special folder and I’ll work through them, one-by-one, and get an update to whatever tool I can to solve specific problems. Basically I’m offering this as I don’t see Maxis updating Tmog anytime soon (let’s face it, it hasn’t been updated since Living Large and that last update I contributed some of the changes to make it work with Windows 2000). I just see a need for some working Unleashed tools and people left in a field of dreams with wanting to clone specific objects. So send in the emails and I’ll keep you posted via the site with what’s happening on that front.
And to top it off, here’s another screenie (sorry, no small version) from blueprintPro that I had kicking around. Take it for what it’s worth.
PS. blueprint/blueprintPro will be fully compatible with Unleashed when released. Thanks!
For your information: I’ve updated the IFFedit homepage (http://iffedit.simprograms.com) with a beta test program, EP Analyser, and I’ve rebuild the looks of the site.
As for CCP, we’re almost done.
No, I’m not leaving the Sims community. Heaven forbid. The final wrapup on blueprintPro is coming down the pipe so I’ve been locked up in front of my PC for as many hours as I can to get the final touches done, help files written (they’re always left to last eh?) and the content for the CD completed. Things are running into the first week of October here but everything should be delivered this week. Once I finalize on the trial software (which I’m working on at the moment) then I’ll be putting the trial version up on this site. The free version will follow in a week to two weeks as I have gotten feature crazy with bpPro so I have to spend some time just backing things out for that version. Don’t worry, the free version, as promised, will be hopefully a great tool. I’m hoping to gather up some constructive feedback in the first few weeks of it’s release, as well as whatever you might have to say about the Pro version. This will keep things very much active and growing as we continue to add more features to both versions of the software. And on top of that, when I have a minute or two to breath, I’ll be releasing the smaller utilities that are very much long overdue (ahh, if only I could Transmogrify myself a few dozen times to keep up with my own thought processes). If I grow quiet for more than a few days you’ll know why. Feel free to nudge wherever necessary and keep the forums (you remember those don’t you?) brewing. Seeya!
long time no post eh.. CCP is as good as ready, we’re working on some small items (readme files, and such) and then it’s finished.
Currently I’m working om EP Analiser and FARx, a better FAR editor. Provided there’s enough time and information available I’m going to make Virtual FAR too (with virtual folders).
Hope that’s enough seed to keep yo happy for awhile.
Again we’re having some delivery problems with our news service. It’s not posting the files to the ftp server here and thus not updating the website. This is a manual fix I’ve done just so we can get things rolling again, but we’re looking for a solution. Really bad timing since we’re in the midst of the ‘Pro’ rollouts.
Anyways, I’ve sent the version off to the publishers to see if there are any issues before completing things for the final CD (the “gold” CD if you will). Here’s a rundown of just some of the features we have to offer:
- Online MOTD (Message of the Day). This is a web page that’s driven by a news service (this one). The user experiences it through a startup dialog (and a help menu option). This will include information about updates, new features, tips, whatever.
- Online internet updates. Through a menu option, the user can select an option that checks the website for a new update, downloads it and installs it automatically. Never be without the latest version and new releases will be available frequently with new functionality, bug fixes, enhanced features, additional files. It’s all automatic and very slick.
- Split screen modeling with multiple layouts to work the way you want to.
- Over a dozen primitive objects including basic primitives, 2D shapes and lights
- Vertex level editing on any object (even imported ones)
- Muliple format 3D file importing (new ones added frequently)
- Multi-layer textures. Take an object and apply multiple textures to it and they’ll show through. Also control the transparency and settings for each layer
- Parent/child objects. Create a parent table with 4 legs as children and everything you do to the parent is reflected to the children
- NURBs (Non-Uniform Rational B-Splines) for doing organic modeling
- New Scene Wizard for starting your 3D work
- New Sims Object Wizard
- Sims Object Exporting Wizard. 3 steps to a final object.
- Built in Sims Object Editor for full customization
- Fully customizable UI including user defined toolbars and commands
- Custom viewport layouts (3 on top, 2 on side, that sort of thing to allow a different layout of the viewports)
- Detachable tab windows. Float them anywhere or reattach them the way you like.
- Multiple toolbars for maximum flexibility and placement
- All UI changes saved for next session
- Automatic detection of Sims expansion packs including the upcoming Unleashed
- Extended properties for 3D/2D objects for full control like setting # of points, slices, stacks, etc.
- Texture Map editor. This will allow you to change the way the textures are displayed (tiling, scaling, etc.)
- Material editor for creating realistic materials for your objects
- Scene tree (for picking and parenting objects)
- Print support for any viewport
- Options dialog to control all the settings (including turning off the MOTD at startup in case you don’t have internet)
- Over 60mb of textures for your object creation pleasure
- Over 300 high quality, royalty free meshes for importing
- Mesh/spline operations (lathe, skin, etc.)
- Complete online help and tutorials
Hope that looks good. I’ll post some updated screenshots and finally get the matrix updated once I get things sorted out with the website here. Thanks!
Sigh. Sometimes I wonder if I’m just too closely related to our simian ancestors. I was all high and mighty for people joining Yahoo group (to get these wonderous comments delivered to your email box) but in my feature rage I set an option so people couldn’t join the group. Duh. Of course, the option is now enabled, forever. I don’t know why Yahoo does this, but the settings now say “This option cannot be changed.’ Do not pass Go. Do not collect $200 Simoleans. Oh well. So if you want to get on the list, flip me an email until I fix the problem (which entails creating a new group and sending all the existing members over to it and not setting that option again, ever). Thanks.
A couple of things this morning. I’m updating and finishing the blueprintPro feature matrix later today. This should give you a good idea of the differences between the freeware and commercial versions. As time goes on, some features might make their way into the freeware one and hey, I’m always open for suggestions. The blueprintPro CD will contain all the free software found here as well as an extra set of high quality textures (hundreds of ’em), high quality (+2000 polygons) models for importing, dozens of sample objects (complete with their 3D source) and other goodies.
Also I haven’t made this part of the site yet. It’s been around for awhile but not too many people know about it. The news postings here are available via your email if you want to have it delivered when it’s posted. Just fill out the form below (if you’re not a member of Yahoo groups you’ll need to join up for free). They’ll be a similar one (with some additional features) available shortly for blueprintPro. You can also subscribe by sending an email message to firstname.lastname@example.org. Seeya!