Posts Tagged ‘screenies’

SimExplorer Sneek Peek

Or is it Sneak peek? Sneek peak? Anyways… here’s some screenies of the new SimExplorer that I shipped off to the test team tonight. It hightlights some of the new features including:

  • New Property Grid
  • Detachable, floatable, pinnable, Simable windows
  • Folder browser to view any directory, not just The Sims game dir
  • And more stuff I can’t remember right now because of some kind of mind-control device attached to my head.

Click on an image for the full size experience. Enjoy.

 

 

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SimExplorer update

Work is progressing well with the SimExplorer update. This is the first (of all the programs here) that uses a shared set of libraries for accessing Sims files. I don’t have time to put together the development kits for the library so with the release if someone is adventurous they can build one themselves. This will allow 3rd party developers to access Sims files (iff, wll, flr, etc.) and read/write them. The interface is very light in this first release, enough to provide SimExplorer with it’s capabilties so future updates will add more features like writing back to the files and other goodies. I’m also making some major updates to the user interface to make SimExplorer that much more valuable to the community. I’ll post some screenies later in the week as I get closer to the release. I got an email about beta testing and while I appreciate the offer, I’m always scrambling around with the beta testers and spending more time talking about stuff than doing it. So for the SimExplorer release I’m just going to put it out there for the masses to consume. If something slips past my own testing I’ll put together the usual fixes and update it in a timely manner. Seeya!

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Just give me one ping. One ping only.

Hi guys,

Okay. So MGON doesn’t have time to fix the problem yet, but they have offered a quick fix that will copy the content over every hour. So essentially we’ll have updates, the very much concious Tom and I will just have the wait an hour or so to see the effects. Kind of a delayed debugging but it’ll get the info out to you which is the main point right?

So I’ll be completing the blueprint/blueprintPro matrix today as it’s far from complete and Tom is working on one for CCPro as well. I’ll also be updating the blueprint area with new screenies of the new versions and sometime this week (when I come up for air) new tutorials and help files. That should make everyone happy while we whisk our software off to the magical CD-ROM elves for publication. Thanks!

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