Some pretty exciting news, but the result is still a ways off so sorry if this gets you all hot and bothered. The big announcement is that the next public release of blueprint will contain the much anticipated object exporting. Now when this will happen is a secret so I’m not going to let the cat out of the bag just yet. In addition to importing 3D meshes to create your objects, there will be some simple primitive editing. When I say simple I really mean it. You’ll be able to create blocks, spheres, cylinders, that sort of thing. No complicated surfaces or curves yet. While you may turn you nose up at that, I’ve seen what people have made with the previous version of blueprint (that had similar functionality) and it was pretty impressive. You’ll never know what you can do when you put your mind to it. So what exactly does this mean? Well, let’s say you find a nifty vase out on the Internet and want to put it in the game. So you import it, texture it, etc. but there’s nothing for it to sit on. So you go scouring the bowels of the net for a pedastle but don’t find anything you like. With the next release you’ll be able to create a box (or several), clump them together, sit your vase on top of them and export it. Easy as pie. Watch for new screenshots, info and other goodies in the coming weeks.