Greetings! The reports of my death have been greatly exaggerated. I wonder sometimes what kind of wierd icon status I’ve risen (or dropped) to in this world? I’ve been keeping the news posts to a minumum because there’s not much to say and I’m involved in a few other projects so I don’t have time to do daily posts anymore. But if I take a week or so off from posting, everyone seems to think I’m dead or something. Odd.
In any case, a couple of things. Yes, both blueprint and the Sims book are coming along. I hope to hear from Maxis on some news this week about something regarding the book (and the release of various software with it) so I’ll let you know about that once I get word from them. I’m just still plodding along with changes to the program to bring it to the level that should be happy with everyone. Easy to use and efficient in producing good objects for the game. I don’t know what it is, but I get daily messages that basically say “I don’t know how to use it.” Guess I can’t be too harsh as I’m used to the program so it’s second nature to me. Oh well.
Also, there have been various reports and screenshots of a blueprint that people are saying is version 2. This is not true, as nobody has seen version 2 and nobody has a copy of it. The screenshots that are floating around are from the pre-harddrive crash version that was going to be released. Some people like the look of it so maybe I’ll keep with the layout (there’s a shot somewhere in the forums if you want to see it). I abandoned the idea of the tab bar across the top as it was just too 3D Studio like. Also, the icons created for it were by someone and unfortunately they didn’t give me permission to use the in a new version, but I can create something similar if you want that. Let me know as I’m pretty open to the look of things. I’ve been just entrenched in all the techie details and getting various cool things working like object wizards, templates, animations and the ever elusive multi-tile feature.
That’s about it. Back later (don’t know when) with more info. Stick around.