Who says a little blood, sweat and tears doesn’t get the job done. Thankfully, without the aid of 70’s disco band, I cleaned up the performance issues in blueprint today. You can safely work with quite a few objects on a half-decent machine (your mileage may vary). There are options you can turn off like hiding back surfaces and whatnot so there’s always options if you’re dealing with a mesh that’s pretty complex. Onto bigger and better things and hopefully with some new screenshots soon!