Rob Bennett (no relation to Tony) over at UselessCreations has put together a 3D screen saver with Spider-Man as the main character. While this may sounds like Spider hype with the movie fast approaching, the interesting thing is that Rob used The Sims as the basis for his creation. It started when Rob found a cool Spider-Man skin for the Sims. After being a little snuffed by the skin creators, he put together his own and began looking at the character file format for the 3D mesh information. It wasn’t hard to figure out so he put together a little key-frame type animation program of his own and thus his screen saver had life. I find it interesting yet another outlet has made use of The Sims. Maybe you can take the animations Rob created and put them back into the game (you’ll have to get them from him first as they’re not included in the screensaver). It would be pretty slick to see Spidey crawling around on the walls of your game. I installed the screensaver and it’s pretty cute. The animations are a little rough as Spidey looks like he’s diving into a pool (where did that animation come from??) when he leaps off a building but he does run, jump and swing around in a downtown environment. A fast 3D card is required but you shouldn’t have too many problems with it. Anyways, you can find the screensaver page here where you can download it.
Hiya. Thought you might be interested in this. I’ve solved most of my problems and hope to finish it within some days. After that I’ll have my beta testers handle it. Hope I can still remember whom I promised the test by MSN….. 🙂 (I forgot to write them down) but if it all goes well I might be able to release it somewhere in the beginning of May.
OK, some other thing now. I’ve just read an interesting e-mail about a new website with programs. Though the site is still being worked on (and there are some things not complete yet), it looks promising. Seems he made a nice tool for compression. Might be interesting for some people. He’s begun at some technical data as well. You can find the new site here.
Hey, I’m going to finish the Career Creator 2 now. I’ve only to make the import/export thing work fine now. The icons, chance card (those sudden transfers at the end of the career), the job data with the hours and the car they drive, the requirements, the texts in the game, it’s all done now. Do you miss something in this picture? Just suggest it by mailing to me. I’d be grateful if you see something that should be included. After all, we don’t want to wait another 2 months for Career Creator 2.1 that should cover missing features, don’t we? We want Career Creator 2 to have these features! But I hope it already does.
OK, Catcha later. Hope you have a nice day.
Hi guys. No much happening today. I’m just catching up on some blueprint stuff. Tom and I are looking at some projects together but nothing is finalized yet. We’re both pretty busy with programming, school (him) and work (me) however look for some cool stuff soon.
Hiya. I’ve put the Visual Basic modules (provided by Judson Hudson) online so you can check it out. They include 3 sample programs (I could only compile 2 of them though) that use the modules and show you how to open IFF files and display some of the contents. Please note that these are not supported by Tom or myself so please don’t email us about them. You can find them on the Tech Data page at the bottom.
Also the forums have got the final facelift and are now seamlessly integrated with the site. Gotta love cutting and pasting dozens of lines of HTML onto another persons site. Anyways, looks pretty cool so check it out (and feel free to post a message while you’re at it).
Lastly, please stop emailing me about when a certain program is going to be released. Sorry but lately I’ve been getting swamped with these. If you go to a page with a download link, then the program is ready and you can download it. If it says “Coming soon” then it means just that. And soon is of course a relative term as some people will attest to. When a new or updated tool is released, you’ll hear about it here first. Thanks.