Gonzo blogging from the Annie Leibovitz of the software development world.

Month: May 2002 (Page 1 of 2)

Career Creator 2 released!

Hi dear visitors,

I’ve worked for 3 months, but now it’s finally finished: Career Creator 2. It took a long time to program everything from scratch (remember I lost all source code of Career Creator 1) but the result is better than I imagined. The program is capable of doing many interesting things:

– change job and career information.

– change Chance Cards: bonuses, job transfers, and such.

– modify the icons of the career tracks (like the tank for the Military Career).

– import and export careers to exchange with your friends and fans.

– backup careers whenever needed (like when installing an expansion pack).

– works with FAR files, so there’s no manual extracting needed anymore.

– when CarPortal.iff can’t be found (which shouldn’t happen), the problem is simply ignored!

That’s just a summary of its functionality. Documentation is included in the download. It includes a tutorial (a need to read) and so-called thumb rules when creating careers. I’ve written these thumb rules so you have a few guidelines when making careers. When you’ve finished one, you can upload them to The Sims Resource, as a new category will be up very soon.

Greets,

Tom van Dijk.

The Sims – PS2 Style

Not much going on as Bil struggles with the horrors of the universe…

According to this news item over at ToTheGame, EA announced that The Sims will be ported over to the PS2. Now millions of housewives will be able to get into relationships, attract men, take care of housework all on the TV, no soap opera required. Thanks to Jan and Robert over at the SimsZone for that info.

Also if you buzz around in other game worlds, you might notice that I’ve taken up writing tools for a new game called Dungeon Siege. I’m pretty hooked on the game (spending FAR too much time playing it) and have been in contact with some of the developers on file formats and game internals. You can check out what I’m doing in that arena here. Yes, I know. Some people will blast me for straying from The Sims to write tools for “other” games. It’s my compiler and I’ll do what I want with it, so there!

Updating CC2 and other programs

Hi guys. Just a quick update for this weekend (I know, we haven’t been posting every day, blah blah blah). Tom is heading off to search for the abominable snowman so I’m going to be helping out his testers and any quick fixes needed for Career Creator 2. I don’t know the release he has planned, but it should be available soon.

I’m also pulling together blueprint for the testers this weekend after moving things around in the code. It’s pretty solid now so once I add a couple of more functional things that I broke it should be a short time for testing then releasing it to you. Then I’m off to get the other tools going again so watch for news and screenshots and all those goodies shortly. In other words, a pretty busy weekend for me. The usual.

FaceGen Modeler

Not sure if I mentioned this program before, probably because it’s mucho denero however there’s a pretty slick program over at Singular Inversions called FaceGen Modeler. It’s an OpenGL based parametric face modelling software that generates high resolution texture maps, detail textures and exports to popular formats (no, not the Sims). The catch of course is that it’s $$$ (495 US) so I would consider that out of range for a tool for The Sims. It does have some cool features like random face generation (way better than Maxis’ head thingy) and age, gender, and race morphing. You could export it (if the demo allows) to JPEG or even a 3D format for later use. In any case, you can check it out here and make sure you click on the random face thingy on the page a few dozen times. It’s pretty cool too.

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