Gonzo blogging from the Annie Leibovitz of the software development world.

Month: September 2002 (Page 2 of 4)

Coming to a long and happy end

No, I’m not leaving the Sims community. Heaven forbid. The final wrapup on blueprintPro is coming down the pipe so I’ve been locked up in front of my PC for as many hours as I can to get the final touches done, help files written (they’re always left to last eh?) and the content for the CD completed. Things are running into the first week of October here but everything should be delivered this week. Once I finalize on the trial software (which I’m working on at the moment) then I’ll be putting the trial version up on this site. The free version will follow in a week to two weeks as I have gotten feature crazy with bpPro so I have to spend some time just backing things out for that version. Don’t worry, the free version, as promised, will be hopefully a great tool. I’m hoping to gather up some constructive feedback in the first few weeks of it’s release, as well as whatever you might have to say about the Pro version. This will keep things very much active and growing as we continue to add more features to both versions of the software. And on top of that, when I have a minute or two to breath, I’ll be releasing the smaller utilities that are very much long overdue (ahh, if only I could Transmogrify myself a few dozen times to keep up with my own thought processes). If I grow quiet for more than a few days you’ll know why. Feel free to nudge wherever necessary and keep the forums (you remember those don’t you?) brewing. Seeya!

News from the front

Hi guys,

long time no post eh.. CCP is as good as ready, we’re working on some small items (readme files, and such) and then it’s finished.

Currently I’m working om EP Analiser and FARx, a better FAR editor. Provided there’s enough time and information available I’m going to make Virtual FAR too (with virtual folders).

Hope that’s enough seed to keep yo happy for awhile.


Backlog of news

Hi guys,

Again we’re having some delivery problems with our news service. It’s not posting the files to the ftp server here and thus not updating the website. This is a manual fix I’ve done just so we can get things rolling again, but we’re looking for a solution. Really bad timing since we’re in the midst of the ‘Pro’ rollouts.

Anyways, I’ve sent the version off to the publishers to see if there are any issues before completing things for the final CD (the “gold” CD if you will). Here’s a rundown of just some of the features we have to offer:

  • Online MOTD (Message of the Day). This is a web page that’s driven by a news service (this one). The user experiences it through a startup dialog (and a help menu option). This will include information about updates, new features, tips, whatever.
  • Online internet updates. Through a menu option, the user can select an option that checks the website for a new update, downloads it and installs it automatically. Never be without the latest version and new releases will be available frequently with new functionality, bug fixes, enhanced features, additional files. It’s all automatic and very slick.
  • Split screen modeling with multiple layouts to work the way you want to.
  • Over a dozen primitive objects including basic primitives, 2D shapes and lights
  • Vertex level editing on any object (even imported ones)
  • Muliple format 3D file importing (new ones added frequently)
  • Multi-layer textures. Take an object and apply multiple textures to it and they’ll show through. Also control the transparency and settings for each layer
  • Parent/child objects. Create a parent table with 4 legs as children and everything you do to the parent is reflected to the children
  • NURBs (Non-Uniform Rational B-Splines) for doing organic modeling
  • New Scene Wizard for starting your 3D work
  • New Sims Object Wizard
  • Sims Object Exporting Wizard. 3 steps to a final object.
  • Built in Sims Object Editor for full customization
  • Fully customizable UI including user defined toolbars and commands
  • Custom viewport layouts (3 on top, 2 on side, that sort of thing to allow a different layout of the viewports)
  • Detachable tab windows. Float them anywhere or reattach them the way you like.
  • Multiple toolbars for maximum flexibility and placement
  • All UI changes saved for next session
  • Automatic detection of Sims expansion packs including the upcoming Unleashed
  • Extended properties for 3D/2D objects for full control like setting # of points, slices, stacks, etc.
  • Texture Map editor. This will allow you to change the way the textures are displayed (tiling, scaling, etc.)
  • Material editor for creating realistic materials for your objects
  • Scene tree (for picking and parenting objects)
  • Print support for any viewport
  • Options dialog to control all the settings (including turning off the MOTD at startup in case you don’t have internet)
  • Over 60mb of textures for your object creation pleasure
  • Over 300 high quality, royalty free meshes for importing
  • Mesh/spline operations (lathe, skin, etc.)
  • Complete online help and tutorials

Hope that looks good. I’ll post some updated screenshots and finally get the matrix updated once I get things sorted out with the website here. Thanks!

Stupid monkeys

Sigh. Sometimes I wonder if I’m just too closely related to our simian ancestors. I was all high and mighty for people joining Yahoo group (to get these wonderous comments delivered to your email box) but in my feature rage I set an option so people couldn’t join the group. Duh. Of course, the option is now enabled, forever. I don’t know why Yahoo does this, but the settings now say “This option cannot be changed.’ Do not pass Go. Do not collect $200 Simoleans. Oh well. So if you want to get on the list, flip me an email until I fix the problem (which entails creating a new group and sending all the existing members over to it and not setting that option again, ever). Thanks.

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