I must say that I’m spending more time with my computer, and not in the biblical sense. I had this burst of energy at the beginning of the year, made some promises to myself to complete what I start, blah, blah, blah and thought for a moment that things were going to flame out like they had. Maybe it’s lack of sleep, maybe it’s too many reruns of Twilight Zone, maybe it’s someone someone slipped in my Sprite but I am somewhat refreshed and revigorated now and going like a madman on this thing we call the Internet.
Project updates are underway. I talked to Don Barr at WorldGroupware so he’s sending off a new version of WorldGroup to me to get back to working on modules. I’ve been on-again, off-again with the whole BBS thing but Worldgroup is a good product. Sure, the marketing guys are assholes and have no idea what they’re doing and from a cost perspective, a hobbyist running the system really can’t afford the software and should look to something like Synchronet instead (free vs. $1000, hmmm… let me think about this). All in all, it’s still great to write text based games for Worldgroup and I’m going to keep doing, whether people download/use/buy/whatever them or not. Never let it be known that I would make any kind of sound business decision.
In any case, once I get the new system I’ll get my demo site back up and running with the modules that I have squirreled away in the source code vault. Don is getting whatever modules they have available to me and I’ll be GPL’ing them and either releasing them here, on SourceForge, on the WGW site, any of the above or all three. I’ve already done this with Galactic Empire (well, Mike Murdock did it and I just took over the maintenance so kudos to him for starting the ball rolling and his most excellent game). So if you have old BBS modules you want to contribute to the open source cause, feel free to send them my way! I’ll be more than happy to get them out there. As well, if you’re interested in developing BBS doors or WorldGroup modules get in touch with me and I’ll hook you up with everything you need.
I got in touch with John Pritchett again and tried to pick up where we left off last year or so with Tradewars and next generation stuff. That’s progressing so we’ll be seeing various things come out of that. Not sure what just yet, but give it time. John and I (well me more than him) move at glacial speed with these things but we’ve been talking about next generation Tradewars for years now.
So lots going on (as usual). Be sure to check out my SimsTools updates as there’s some good info there on Transmogrifier 2.0 and what Don Hopkins is up to. Until next time…