Gonzo blogging from the Annie Leibovitz of the software development world.

Day: August 23, 2004

Just when you thought you were getting caught up…

And here I thought I was almost getting caught up on tools and getting something released, Sims 2 comes around the corner and goes gold on me. According to the EA website, they’ll have it in the stores on September 17th. Off to Future Shop to grab a copy now and see what I can mess with.

I have to admit that I’ve been in the dark on Sims 2 and haven’t paid too much attention to it but it certainly looks interesting. I would be interested in seeing what you, the fans, reaction will be when you get it in your grubby little hands. Fab or flop? I’ll be happy when they finish SimAnt 2.

In any case, don’t worry, I have a lot of work left to do on The Sims and new and updated tools. Will be interesting to see what tools they package with The Sims 2 and if there are any gaps though. Let me know if you know something I don’t (which means anything since I know nothing).

And here I was worried that I wouldn’t have anything to play while waiting for Half-Life 2 after finishing Doom 3.

I’m still worried.

The Windows UI, from flat to fat and back again…

I read an interesting blog about the history of the Windows UI. What particularily intrigued me was the evolution of the UI and how it went from flat to 3D with the cycle now returning to the flat look with Office 2003 and eventually Longhorn and the Avalon interface. Here’s some screen caps from that timeline.

Windows 1.0: Very very flat.

Windows 2.0: Some 3D with a hint of flat.

Windows 3.0/95: Lots of 3D and the ever popular CTL3D.DLL which made everything look 3D.

Windows XP: Flat is good.

Office XP: Thinning the herd.

Office 2003: Flat is back!