Somewhat old news but I missed the original airing on September 16, just before The Sims 2 was released. Will Wright showed up last night on a repeat broadcast of The Screen Savers with a few things to say about the game.
Creator Will Wright sat down for an interview with Alex Albrecht, who asked him whether the concept of a game about interior décor and toilet-flushing was a tough sell.
“When I was trying to sell the idea for the game, it didn’t do very well,” Wright admitted. “But people make a deep connection with the game and it becomes about them. The players can drive the experience wherever they want to go – it’s very open-ended.”
Does he ever get weirded out by some of the customizations that fans create?
“Actually, the coolest thing about the game is what the fans have created for it, taking it to peculiar directions like armadillos and nude Japanese politicians,” Wright said. “To me, that’s really cool – in a creepy way.”
The Sims 2 will include lifespans for its characters as they will grow older, and it will have different sets of behavior for different ages. Children may run away from home, while grandparents might help kids with their homework. But morbid players take note: babies can’t be killed in the game through mistreatment. Social Services will come and take them away.