Gonzo blogging from the Annie Leibovitz of the software development world.

Month: October 2004 (Page 3 of 3)

Will Wright on The Screen Savers

Somewhat old news but I missed the original airing on September 16, just before The Sims 2 was released. Will Wright showed up last night on a repeat broadcast of The Screen Savers with a few things to say about the game.

Creator Will Wright sat down for an interview with Alex Albrecht, who asked him whether the concept of a game about interior décor and toilet-flushing was a tough sell.

“When I was trying to sell the idea for the game, it didn’t do very well,” Wright admitted. “But people make a deep connection with the game and it becomes about them. The players can drive the experience wherever they want to go – it’s very open-ended.”

Does he ever get weirded out by some of the customizations that fans create?

“Actually, the coolest thing about the game is what the fans have created for it, taking it to peculiar directions like armadillos and nude Japanese politicians,” Wright said. “To me, that’s really cool – in a creepy way.”

The Sims 2 will include lifespans for its characters as they will grow older, and it will have different sets of behavior for different ages. Children may run away from home, while grandparents might help kids with their homework. But morbid players take note: babies can’t be killed in the game through mistreatment. Social Services will come and take them away.

Fun stuff.

Red vs Blue Meets The Sims

The folks over at Rooster Teeth Productions, best known for their Red vs Blue comedy movies based on the Halo rendering engine, are branching out with a second series, with more of a sitcom flair, called The Strangerhood. This time, they’re using the Sims 2 game as their rendering engine.

As I “play” with The Sims 2, I’ve noticed the power of the movie making utilities they have. It really is a great little tool for would-be directors. I’m just waiting to see a shot-for-shot remake of Star Wars or Psycho using Sims 2 now 😉

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