Gonzo blogging from the Annie Leibovitz of the software development world.

Author: Bil (Page 73 of 182)

Hiya. I had a news post yesterday, but it went off into the digital ether so I’m not sure what happened there. Anyways, not much of an update right now. Still plodding along but I’ve completed the exporting on the final version of blueprint and will be shuffling off RC1 (Release Candidate 1) to the testers this weekend. Everything looks funky now and ready to go so like I said at New Years, you’ll have it in your hot little hands shortly. The exported image below is from blueprint. It’s stitched together just because it’s easier to handle the sprite generation that way (and less files to manage on the hard drive). Should have done that from the start, but I was a little lazy. Enjoy.

Hi guys. Been a busy day. I’ve been home at sick all day and tonight I’ve been heavily cleaning the office. Of course now I don’t have access to my design notes, bug list or other blueprint related material so it’s going to be a quiet night. Take it easy.

Evening! No Sim news today but a couple of notes from the 3D world.

As some of you might be aware, Discreet, the makers of 3D Studio MAX, released a free version of their modeler called gmax. Unfortunately if you’re looking for a free modeler to create Sim objects, this doesn’t cut it. There is no exporting or loading/saving of files in anything but a propriatary .gmax format and regular 3DS plug-ins don’t work. You have to get a gmax game kit from a publisher to create content.

Well, Alias has jumped on the bandwagon for free 3D software and will be offering up a free personal edition of their great Maya software. This is the same software that is used in most movies for special effects (even more so than 3D Studio is) and was recently used for most of the effects in Lord of The Rings. Again, this is a non-commerical edition and will save in a special format. You can sign up for the free edition here (available in February).

However if you’re looking to get your 3D feet wet, both products are great examples of high-quality professional 3D packages so if you’re interested give them a try. The new blueprint isn’t Maya or 3DS but it will offer a lot of great 3D type features like vertex/face level editing, spline and patch based modeling, NURBS surfaces and other good stuff.

« Older posts Newer posts »