Gonzo blogging from the Annie Leibovitz of the software development world.

Category: CDX (Page 68 of 141)

Greetings! The reports of my death have been greatly exaggerated. I wonder sometimes what kind of wierd icon status I’ve risen (or dropped) to in this world? I’ve been keeping the news posts to a minumum because there’s not much to say and I’m involved in a few other projects so I don’t have time to do daily posts anymore. But if I take a week or so off from posting, everyone seems to think I’m dead or something. Odd.

In any case, a couple of things. Yes, both blueprint and the Sims book are coming along. I hope to hear from Maxis on some news this week about something regarding the book (and the release of various software with it) so I’ll let you know about that once I get word from them. I’m just still plodding along with changes to the program to bring it to the level that should be happy with everyone. Easy to use and efficient in producing good objects for the game. I don’t know what it is, but I get daily messages that basically say “I don’t know how to use it.” Guess I can’t be too harsh as I’m used to the program so it’s second nature to me. Oh well.

Also, there have been various reports and screenshots of a blueprint that people are saying is version 2. This is not true, as nobody has seen version 2 and nobody has a copy of it. The screenshots that are floating around are from the pre-harddrive crash version that was going to be released. Some people like the look of it so maybe I’ll keep with the layout (there’s a shot somewhere in the forums if you want to see it). I abandoned the idea of the tab bar across the top as it was just too 3D Studio like. Also, the icons created for it were by someone and unfortunately they didn’t give me permission to use the in a new version, but I can create something similar if you want that. Let me know as I’m pretty open to the look of things. I’ve been just entrenched in all the techie details and getting various cool things working like object wizards, templates, animations and the ever elusive multi-tile feature.

That’s about it. Back later (don’t know when) with more info. Stick around.

Hi ho. Well, it’s been quite awhile since a meaty bluepost huh? Sorry. Life taking over, projects being juggled, books to be written and all that jazz. Anyways, work progresses on the system and I’ll have new stuff for you soon. Just have to get all good things organized and ready. I’m shifting into high gear with the Sims book so that’s still on and I’ll be presenting the outline hopefully next week with some new news on the contents of the books CD and other good stuff like that. Catcha later!

Long time no talk. Well, work goes on with blueprint. Don’t worry. I haven’t given up. Just resting in the shadows until I get my full hit points back then I’ll be returning with some new goodies. Seeya!

Hi guys. Well my daily posts have turned into weekly ones for awhile. Sorry, just swamped with a few million other things and then there’s 800+ emails a day (seriously) that I have to wade through. In any case, I’m still here and plodding along slowly but surely. Still working on the next release but nothing really new there so why bother to post. All is well. Move along citizen.

One thing that has grabbed my attention is the concept of an object wizard that someone suggested. At first I wasn’t sure what the point was (perhaps the way it was presented didn’t look that appealing) however on further thinking about it it might work. This is partially what I had in mind with the blueprint SDK. For example, someone could create stairs via a plug-in. The plug-in would ask how many stairs, the base object, the default texture, handrails, materials, etc. and poof, a staircase is born. For a table someone could input the shape (round, square, diamond, etc.), how many people to seat for, the base object, etc. and poof, a table. Might work and like I said, that was one of the ideas with the plug-in concept. Now that I’m in the throes of restructuring things to make it both easy to use and feature rich (not an easy task mind you) this might fit into the plans. I’ll let you know how it goes and thanks to the original poster for the idea (don’t remember your name).

Seeya next week (no posts for this weekend).

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